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Claudio Pedica (Principal UX Designer, Solfar)
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: TBD
Audience Level: All
It's hard to make fun games in VR. Many common practices of video games often don't translate directly to the immersive medium. Part of the fun in VR is a physical experience but how do you design for kinesthetic engagement? This lecture presents the Solfar team's use of cognitive science and aesthetic of interaction to make VR games more fun, beyond gamification.
When making a VR game, look beyond the digital world and keep an eye on how the players are using their body. Part of the fun comes from it.
Game designers, UX designers, anyone interested in the new immersive medium and VR games