GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Beyond Gamification: Embodied Cognition for VR Games

Claudio Pedica (Principal UX Designer, Solfar)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

It's hard to make fun games in VR. Many common practices of video games often don't translate directly to the immersive medium. Part of the fun in VR is a physical experience but how do you design for kinesthetic engagement? This lecture presents the Solfar team's use of cognitive science and aesthetic of interaction to make VR games more fun, beyond gamification.

Takeaway

When making a VR game, look beyond the digital world and keep an eye on how the players are using their body. Part of the fun comes from it.

Intended Audience

Game designers, UX designers, anyone interested in the new immersive medium and VR games