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Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

Peter Dalton (Technical Director, Bluepoint Games)

Location: Room 2010, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

Bluepoint Games is a studio known for excellent results in the realm of remastering, refurbishing and remaking classic games. From the original 'God of War Collection' to the latest release of 'Shadow of the Colossus', the studio has consistently pushed the technical bounds of each title. Whether it is bringing 'Uncharted: Drake's Fortune' in line with the expectations of 'Uncharted 3: Drake's Deception' for 'Uncharted The Nathan Drake Collection', bringing 'Flower' to the PS4 or down porting 'Titanfall' to the Xbox 360, there are key processes and pieces of technology that have proved instrumental to Bluepoint's success.

During this presentation, the curtain will be pulled back and the remake process will be examined. This is not a postmortem but rather insight into key technology, how it has evolved and how it affects Bluepoint's workflow.

Takeaway

Attendees will learn strategies for building flexible systems that make it easier to support the unique problems each game presents. Insight into how major AAA titles undergo a remake is aimed to inspire attendees to push the limits of their own work, whether in the remastering space or original development.

Intended Audience

Programmers, technical leaders and anyone interested in learning about the technical requirements for remastering a AAA title.