GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

'Blaseball': Game Development as Performance

Gabe McGill  (Product Designer, The Game Band)

Joel Clark  (Game Design Lead, The Game Band)

Location: Room 2010, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Blaseball is the wild, wacky, horrific baseball sim that probably took over your twitter at least once last year. It's also a game pushing the bounds of interactive narrative, by combining systemic story telling, emergent narrative, mass fan participation and performative game development to create a TTRPG-like massively multiplayer experience. This talk outlines the key principles and learnings that allow Blaseball to continue to function, explores some of the challenges and failures to be overcome, and provides case studies Blaseball's most successful moments -- the times when the Developers, Fans, and Simulation worked together to create deeply meaningful payoffs.


Help would be great with this section -- hopefully someone would learn something like,
How blaseball tells stories via systems
How blaseball enables users to participate and shape those stories
What designs facilitate the above
How to begin thinking about narrative design for thousands of users at once.

Intended Audience

This talk is intended for a general audience. No specific prior knowledge is required.