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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Blasting Through Obstacles of Remote Game Development (Presented by Nasuni)

Anne Blanchard  (Senior Director Product Marketing, Nasuni)

Shayan Sanyal  (Head of Game Tech Business Development - EMEA, AWS)

Location: Channel 23

Date: Thursday, July 22

Time: 2:30pm - 3:00pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Nasuni Corporation

Nasuni and AWS deliver the best cloud file solution for game development. With Nasuni's global file system, share projects across global development teams with ease. Whether working from home or in the office, confidently maintain a follow-the-sun development model to get ahead of the competition, speed up game development and increase the number of builds by a factor of 5X or more.

Takeaway

• Shorten time to release games up to 25%
• Improve QA through increasing test builds up to 30x while recouping up to 10 hours of a developer's time per week.
• Easily share and collaborate on game builds from anywhere, without compromising performance.
• Up to 50% cost reduction by reducing and removing legacy on premise infrastructure.

Intended Audience

IT Director+ / Game Developer
Game development teams working across time zones and geographies.