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'Blood & Truth': A Postmortem - putting the AAA into VR

Stuart Whyte (Director of VR Product Development, PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

PlayStation London Studio are at the forefront of VR games development, having produced the launch title for PSVR and providing input on the core technology for the headset itself. In VR Worlds, they created mini game experiences that take you underwater with sharks, to living amongst cockney, east-end gangsters. The development team have pushed the boundaries for virtual reality and learnt a lot along the way. Join Stuart Whyte, Director of VR Product Development, to deep dive into everything the studio have discovered over the years, and how they took their knowledge from PlayStation VR Worlds into their latest action packed blockbuster, Blood & Truth.

Takeaway

Attendees will gain an understanding of the new design approaches required when approaching the creation of AAA in the VR space, as well as an insight into what London Studio did, behind the scenes, to deliver on the ambition of "Blood & Truth".

Intended Audience

The primary audience is developers working within VR. Secondary audience is people who are either interested in VR gaming, or how interactive movie style experiences are created.