GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Bloody Design: Gameplay, Fluid Physics and Rendering From the Inside-Out (Presented by Level Ex, Inc.)

Sam Glassenberg (CEO and Founder, Level Ex, Inc.)

Itay Keren (Lead Designer, Level Ex, Inc.)

Location: Room 2011, West Hall

Date: Thursday, March 21

Time: 4:00pm - 5:00pm

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Intermediate

At Level Ex, a team of video game industry veterans creates real, deep, and beautiful games for doctors, testing their surgical and puzzle-solving skills to the absolute limit. In fact, the studio's 3D fluid and soft body tech was an unexpected winner at the 2018 Siggraph Real-Time Live awards.

Join CGI pioneer Sam Glassenberg (LucasArts, Microsoft DirectX) and Apple Design Award winner Itay Keren (Mushroom 11) as they share stories and anecdotes from the pursuit of the body's most interesting game mechanics, and how to bring them to life with realistic physics and gory-yet-gorgeous visuals.


Have you ever designed a physics-puzzle game requiring players to carefully extract a nail lodged in a carpenter's throat? Have you combined soft bodies, mixing 3D fluids, and subsurface scattering shaders to build levels that terrify even the most experienced surgeon? Learn how in this not-for-the-faint-of-heart talk.

Intended Audience

This talk is intended for game designers, graphics and physics devs, and technical artists who are interested in using real-time fluids and soft body physics techniques and hacks to create novel and fun game mechanics… And anyone curious about the game design challenges of capturing the crises of surgery.