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Jason Schklar (Founder and Chief Consultant, UX is Fine!)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Board Game Design Day
Vault Recording: TBD
Over the past couple of years, game UX expert Jason Schklar has been running a "Board Game" UX exercise with various groups of video game developers as a way of thinking about how "board and pieces" design influences the learnability of a board game. Specifically, he has participants figure out how to play board games without reading the instructions/rule book. In this talk, Jason will present a summary of findings during these sessions (including sessions with kids at his local elementary school board game club) and some tips for making games easier and more fun to learn.
Audience members will see some practical examples of UX wins and fails based on blind playtesting of popular retail games with new players. Jason will also talk about how to best user-test your own games to make them more accessible and fun from moment one.
Both board game and video game designers who want to learn about usability for board games.