GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Jenn Sandercock (Game Designer, Inquisiment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Vault Recording: TBD

Constraints are often seen as frustrating and limiting, but in this session Jenn Sandercock, creator of the successfully crowdfunded Edible Games Cookbook, explains how she uses constraints to help her design process and promote innovation. Jenn's baker's dozen of edible games were created by starting from a core constraint that all the games had to involve real-world eating within the gameplay itself. To vary each game's design, Jenn added more constraints, and although most people don't use eating real food as a constraint, this talk will help you consider how to create constraints for an individual game or for a series of games, and use them to innovate.

Takeaway

Learn how to use design constraints to innovate, improve and judge a game. You'll get techniques to analyze constraints and determine how to work with them, rather than against them.

Intended Audience

Board game designers and anyone wanting to hear about unique constraints and ideas within tabletop games.