GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Board Game Design Day: The State and Future of Board Games

Paul Dean (Writer/Designer, Independent)

Jenn Sandercock (Designer, Inquisiment)

Jonathan Ying (Designer, Independent)

Susan McKinley Ross (Designer, Co-Owner and Founder, Idea Duck)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Vault Recording: TBD

Audience Level: All

In this talk, board game and tabletop game developers discuss the ongoing growth, development and diversity of a hobby that continues to showcase original ideas, new approaches and even new technology. The panel will look back over the last twelve months in the industry, mixing their personal reflections and experiences with changing trends and themes, as well as taking questions from the audience.

For the GDC's third State and Future of Board Games panel, moderator Paul Dean will be joined by designers Jenn Sandercock (creator of the groundbreaking Edible Games series) and Jonathan Ying (Imperial Assault, Bargain Quest), as well as a third guest TBC. The panel will reflect upon some of the year's biggest titles and talking points, look back on past trends and look ahead to what all of this may mean for the industry. The final third of the session will open up to questions from the audience on these topics and more.

Takeaway

Attendees will have a chance to ask panellists questions about both their own personal experiences and their reflections on the last twelve months, as well as hear a wide-ranging discussion covering the last twelve months and what it means for the future.

Intended Audience

This panel is aimed and gamers of all levels, whether their primary interest is in digital games, tabletop games or any other flavor of game. Familiarity with the board games industry may be helpful, but is not at all essential and the panelists will keep their discussion accessible.