View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Gregory Grimsby (Professor, George Mason University)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Board Game Design
Vault Recording: TBD
Audience Level: All
The visual design of a tabletop game can make or break its success, especially when competing for crowdfunding dollars. Amazing miniatures or beautiful boards can generate buzz about your game and really sell the theme, so there is a lot at stake. Yet many indie developers may be too small to use a traditional art director and leave their visuals in inexperienced hands. This session discusses key visual aspects of board game design from style and tone to affordances and cognitive load. These often-neglected fundamentals will maximize the impact of your visual design while reinforcing the gameplay and strengthening the fun factor.
Attendees will see how art design can improve cognitive load in their games. Affordances as a means to improve playability will be discussed. The talk will also explore crucial aspects of design including visual hierarchy, layout, colors, and style.
This talk will help board game designers who want to be more informed about visual design. Graphic Designers new to board games will benefit from the board game specific context. Digital Game artists wanting to 'take the plunge" into board game art design will also benefit.