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Topic: Board Game Design
Vault Recording: TBD
Audience Level: All
Panel discussion talking about the blurring lines between digital and non-digital games. Comprised of an eclectic panel with experiences in many fields, the talk will cover a large range of topics: tabletop games with digital components, "tabletop" games that exist only in the digital world, digital games directly inspired by modern tabletop mechanisms, digital conversions of established tabletop games, and more.
The panelists include Justin Gary (Ascension: Deckbuilding Game), Craig Oman (Gloomhaven Digital), Brett Lowey (Solar Settlers), Tim Burrell-Saward (Beasts of Balance), and moderator Stefan Lopuszanski (Auto-Combat).
Attendees should gain new insights into the benefits and pitfalls of designing for a particular medium, whether it be physical, digital, or both. Attendees will also have a chance to ask panelists questions about said experiences.
Anyone and everyone interested in a variety of perspectives around the blending of design mentalities from the physical and digital worlds. Familiarity with modern tabletop game design would be beneficial, but is not completely essential and the panelists will try to keep their discussion accessible.