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Board Game Design Summit: Blurring Lines: The Hybridization of Digital & Tabletop Games

Stefan Lopuszanski (Graduate Assistant & Game Designer, UConn)

Craig Oman (CEO, Flaming Fowl Studios)

Brett Lowey (Founder, BrainGoodGames)

Tim Burrell-Saward (Founder, Mother Ultimate)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Board Game Design

Format: Session

Vault Recording: TBD

Audience Level: All

Panel discussion talking about the blurring lines between digital and non-digital games. Comprised of an eclectic panel with experiences in many fields, the talk will cover a large range of topics: tabletop games with digital components, "tabletop" games that exist only in the digital world, digital games directly inspired by modern tabletop mechanisms, digital conversions of established tabletop games, and more.

The panelists include Anthony Giovannetti (Slay the Spire), Craig Oman (Gloomhaven Digital), Brett Lowey (Solar Settlers), Tim Burrell-Saward (Beasts of Balance), and moderator Stefan Lopuszanski (Auto-Combat).

Takeaway

Attendees should gain new insights into the benefits and pitfalls of designing for a particular medium, whether it be physical, digital, or both. Attendees will also have a chance to ask panelists questions about said experiences.

Intended Audience

Anyone and everyone interested in a variety of perspectives around the blending of design mentalities from the physical and digital worlds. Familiarity with modern tabletop game design would be beneficial, but is not completely essential and the panelists will try to keep their discussion accessible.