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Mike Mearls (Creative Director, Wizards of the Coast)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Board Game Design
Vault Recording: TBD
Audience Level: All
Tabletop games expect players to implement their rules engines, manage their UIs, and track every element of the game state. Without a computer there to manage all of the boring bits, how can players become immersed in a game's story or fictional reality?
This session covers techniques applied to the design of Dungeons & Dragons 5th edition that create player immersion. Using 4th edition D&D as a point of contrast, it illustrates the differences between a design that creates immersion and one that foils it and extends them into principles useful to any tabletop genre.
This presentation arms attendees with how to synthesize world building and rules design into a cohesive whole, best practices for creating terms and labels for their game's elements, and an understanding of how to use realism to make tabletop games more intuitive and authentic.
This presentation is aimed at tabletop game designers and enthusiasts of any skill level who want their games to feel like events in a fictional world and their players to feel like inhabitants of that world.