View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Brent Schiestl (Director of Product Management, Perforce Software)
David Lewak (Senior Software Engineer, Perforce Software)
Location: Room 2011, West Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Building an award-winning game is complicated; your branching strategy shouldn't be. With projects spanning thousands-to-millions of files, limitations of your versioning system should not dictate how you set up your branches or make you think twice about implementing methodologies such as "branch per bug." Perforce Streams helps teams keep things simple, allowing you to design and automate development and release processes in Helix Core. In a recent survey, 73% of organizations agreed that Helix Core is best-in-class for visualizing your development workflow and preventing common issues like merge conflicts or broken builds. Streams easily organizes changes throughout your project's lifecycle, guiding teams through branching and merging with no external tools or scripts required. In this talk, we'll introduce a new way to achieve lightweight branching via Sparse Streams. This latest feature in Helix Core will enable your team to branch smarter to build better games, significantly reducing the amount of metadata produced. With benefits like increased developer velocity and lower data storage requirements, Sparse Streams solves the need for lightweight branching for both development and release scenarios. Join Director of Product Management, Brent Schiestl and Senior Software Engineer, David Lewak as they demonstrate how lightweight branching can: -Save your team time and resources. -Significantly reduce the amount of data stored per branch. -Quickly add new branches without paying the metadata population cost.
Attendees will walk away with a greater understanding of lightweight branching functionality and a preview of other upcoming features within Perforce Helix Core version 2024.1.
This talk is for any game developer interested in versioning at scale, specifically as it pertains to branching strategies.