GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Brawl Stars: Learnings from the Removal of Loot Boxes

Frank Yan  (Senior Game Designer, Brawl Stars, Supercell)

Frank Keienburg  (General Manager, Brawl Stars, Supercell)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Frank Keienburg, General Manager for Brawl Stars and Frank Yan, Game Designer of Brawl Stars will discuss the process of removing lootboxes from Brawl Stars entirely and how the game became less engaging as a result. We will then cover what we did in the year since and the subsequent results. We will speak to the impact of randomized rewards for the game as well as how we analyze what's right for the game using a combination of community sentiment, data, and designer intuition.

This will require PR approval from Supercell prior to publishing.


This talk will provide our learnings for the role of randomized rewards, how we removed them from Brawl Stars, and why we decided to add them back as engagement-based rewards in the year following and should serve as a reference point for others considering the use of them for their games. This will require PR approval from Supercell prior to publishing.

Intended Audience

For anyone considering reasons to add random rewards into their game and when to use them vs. deterministic rewards. This talk should serve as a reference point for Developers and Designers and walks through the process of how we removed Loot Boxes from Brawl Stars and how we redesigned them to be added back into the game subsequently. This will require PR approval by Supercell prior to publishing.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon