Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Dominic Mills (Solutions Architect for AWS Game Tech, Amazon)
Date: Thursday, July 22
Time: 4:20pm - 4:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Game developers imagine a world much faster than they can create it. 3D creation is increasingly complex, and assembly line workflows restricted by traditional on-premises hardware make iteration challenging and slow. In this session, explore how you can break free from office-centric infrastructure and linear production by moving game production to the cloud. Learn how to accelerate development timelines with distributed production and harness greater processing performance to rapidly scale rendering workloads.
Attendees of this session will take away an understanding of Game Production in the Cloud and learn how to break free from restrictions traditionally associated with on-premises infrastructure to deploy virtual workstations, extend your talent pool, and deploy distributed pipelines and build farms for rendering, version control, and macOS development and testing.
This talk will appeal to programmers, artists, designers, QA, IT, and studios looking to embrace virtual and remote workloads, with no prerequisite technical knowledge required.