Andy Schmoll (Game Director, Ubisoft Toronto)
Location: Room 301, South Hall
Date: Friday, March 24
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Topic:
Advocacy
Format:
Lecture
Vault Recording: Video
Audience Level: All
The benefits of mentorship are clear for mentees: It provides them with support in navigating what can be a strange new industry, opens doors to opportunities, and provides a critical avenue for people to safely stay and grow in this industry. This is especially true when it comes to supporting developers from underrepresented groups.
However, mentorship doesn't only benefit the mentees. Mentorship has the potential to improve leadership and management skills and allows developers to cultivate more inclusive cultures that can sustain diverse teams.
In this talk, Andy Schmoll, Expert AI Designer at Ubisoft Toronto, covers what it means—and doesn't mean—to be a mentor. They will build on how mentorship can hone your existing skills, broaden your horizons, and help you become a better ally in the process.
Takeaway
Attendees will learn how, through mentorship, game professionals can broaden their perspectives and learn about issues outside of their personal bubble, helping them become more effective mentors and leaders. Attendees will also learn how to listen to the needs of individuals and their circumstances, identify those needs within their teams, and apply strategies to support them.
Intended Audience
This is for developers from all disciplines interested in mentorship, those looking to become better allies in the workplace, managers who want to build safe and inclusive environments for diverse teams, and those interested in mentorship but don't know where to start.