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Aurelien Serandour (Senior Developer Technology Engineer, AMD)
Teppei Ono (Technical Director, Luminous Productions)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: No
This session will cover the collaboration between AMD and Luminous Production on their upcoming title: Forspoken. This partnership resulted in the implementation of various AMD technologies into the game, including screen-space ambient occlusion, screen-space reflections, raytraced shadows and AMD FidelityFX Super Resolution. Along with a short presentation of those techniques, this talk will detail the process to integrate them into the Luminous Engine and how AMD and Luminous Productions worked hand in hand to optimize it across a wide range of AMD GPUs. Forspoken is also supporting the new Microsoft DirectStorage API. A part of the session will be dedicated to its addition to the game highlighting the challenges the studio faced and the benefits it is bringing to the title.
The audience will learn about various AMD FidelityFX effects and how it can benefit their games.
The audience will also be presented with DirectStorage in a real case scenario and get some advice to integrate it into their future projects.
The intended audience is graphics and engine programmers interested in adding cutting-edge graphics technologies and DirectStorage into their game. A solid understanding of the PC and GPU architectures is recommended for this session.