View, browse and sort the ever-growing list of sessions by pass type, topic, and format. For questions, Contact Us.
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
How did an independent studio with fewer than 20 employees release a fully-voiced video game with more than 22,000 lines of dialogue, on time, during a global pandemic, to critical acclaim? In this talk, Supergiant Games' creative director Greg Kasavin and audio director Darren Korb will break down their collaborative process on bringing the big cast of Hades to life, from finding the unique voices for iconic characters from Greek myth, to recording, processing, and implementing the game's massive script. They will also reflect on how developing Hades in Early Access turned out to be a huge boon for the narrative, among other aspects, despite Early Access development traditionally not being considered a good fit for story-rich games.
Attendees will learn how a small team created an efficient pipeline for recording a big cast of characters with high quality results, as well as how Early Access development can be an effective framework for story-rich games with a lot of voiceover content.
This talk is suitable for voice directors, writers, narrative designs, or anyone who enjoyed Hades or is interested to know more about its development.