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Bringing 4K Ray Traced Visuals to the World of Hitman 3 (Presented by Intel)

Alessandro Dal Corso  (Senior Render Programmer, IO Interactive)

Leigh Davies  (Senior Graphics Programmer, Intel Corporation (UK) Ltd)

Location: Room 2011, West Hall

Date: Thursday, March 24

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

Intel

An overview of the work done to support Intel's 12th Generation processors and Alchemist video cards in Hitman 3, includes the core Ray tracing work to bring higher quality reflection and shadows to the Hitman world and performance optimization for 12th Generation Intel processor and the integration of XeSS to provide improved quality and performance at high resolutions.

Takeaway

An overview of the Engine requirements to add Ray Tracing, Optimizations on large scale game environments. An introduction to Intel XeSS upscaling solution and its integration requirements.

Intended Audience

Graphics programmers looking to bring Raytracing to their titles who want an overview of the challenges of bringing raytracing to an existing DX12 engine.