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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Bringing Console Gaming to Mobile with Crash Bandicoot: On the Run!™ (Presented by Arm)

Ramnath Swamy  (Senior Product Manager, Arm)

Peter Ridgway  (Senior Director Technical Art, King Studios)

Date: Tuesday, July 20

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded


With the latest advances in mobile hardware performance, creating console-like quality games on mobile has never been easier. Yet attaining mass market appeal comes down to one thing - scalability.

In this in-depth session, Arm and King will explore how they collaborated on tools, techniques and scalable technologies to deliver best-in-class artistic vision across a broad range of mobile devices. From dealing with bottlenecks to optimizing the rendering pipeline, we’ll outline the steps taken to enable the vast majority of mobile device users today to enjoy Crash Bandicoot: On the Run!, exactly as intended.


Attendees will learn how vital scalability and optimization are in bringing one of console gaming’s most recognized franchises to mobile, how they achieved the artistic vision of Crash Bandicoot: On the Run!, by providing detailed insights on how to efficiently get the most out of the hardware

Intended Audience

This talk is meant for game developers with interest in pipeline and tool development, or production management, as well as, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.