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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Noticed)

Jason Bright  (Senior Software Engineer, Electronic Arts)

Location: Room 2016, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Advanced

Frostbite is known as a high-performance engine for graphically intense titles (Battlefield, FC, Need For Speed, Dead Space). Graphics technology is having a generational change from direct submission style APIs (e.g DX9/11, OpenGL) to a family of more modern and high performance technologies (DX12, Vulkan, Metal). This transition happened at the same time Electronic Arts wanted to bring Frostbite to a number of new platforms (iOS, Android, Stadia, Switch). In this talk, Senior Software Engineer Jason Bright shares how EA introduced new technologies and staged the introduction with minimal disruption to active development.

Takeaway

Attendees will gain insight on how a large software project can do a generational technological change, without blocking development. Discuss EA's strategy and walk through the technical decisions and implementation that made it a success.

Intended Audience

This is for graphics and engine programmers with an interest in architecture and shaders, moving to more modern rendering APIs.



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