View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Jon Chu (Senior Technical Program Manager, Bungie)
Location: Room 2006, West Hall
Date: Thursday, March 24
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!
Topic: Design, Production & Team Management
Viewing Experience: In-Person/Virtual Livestream
Vault Recording: Video
Audience Level: No
Building cross-platform play for a game presents many intricacies for developers. Cross Play for Destiny 2 required standing up many new systems that affected many fundamental parts of the game. From new core matchmaking and networking tech to building out a completely new social graph to supporting cross-platform friends and invites, all the inter-dependencies required the close collaboration of many teams at Bungie. This talk is a case study of the experience the team went through in bringing their players together across seven platforms. We’ll discuss the goals which the team set out to accomplish, the approaches and decisions that needed to be made along the way, and how Cross Play was released and maintained in the live game. Lessons and reflections will be shared from what it took to unite players in a single Destiny Universe.
Attendees will leave the session with an understanding of the systems needed and considerations required when building cross-platform play for a game, as well as potential mitiatigations and solutions for the various challenges that may arise during development.
This session is intended for any team, of any size, that is interested in building cross-platform play for their games.