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Jon Chu (Senior Technical Program Manager, Bungie)
Location: Room 2006, West Hall
Date: Thursday, March 24
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Vault Recording: Video
Audience Level: No
Building cross-platform play for a game presents many intricacies for developers. Cross Play for Destiny 2 required standing up many new systems that affected many fundamental parts of the game. From new core matchmaking and networking tech to building out a completely new social graph to supporting cross-platform friends and invites, all the inter-dependencies required the close collaboration of many teams at Bungie. This talk is a case study of the experience the team went through in bringing their players together across seven platforms. We’ll discuss the goals which the team set out to accomplish, the approaches and decisions that needed to be made along the way, and how Cross Play was released and maintained in the live game. Lessons and reflections will be shared from what it took to unite players in a single Destiny Universe.
Attendees will leave the session with an understanding of the systems needed and considerations required when building cross-platform play for a game, as well as potential mitiatigations and solutions for the various challenges that may arise during development.
This session is intended for any team, of any size, that is interested in building cross-platform play for their games.