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Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)

Aliasgar Dahodwala  (Software Development Manager, Amazon Web Services)

Nick Delos Santos  (Sr. Software Engineer, Amazon Web Services)

Location: Room 2009, West Hall

Date: Friday, March 25

Time: 10:00 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Prefer not to say

Amazon Web Services

In this session, learn about AWS GameKit, a toolkit that brings AWS services and solutions directly to your game engine. AWS GameKit includes a plugin for Unreal Engine, libraries for connecting to your game backend, samples, and documentation. Discover ready-to-use solutions based on the AWS Well-Architected Framework that can deliver secure, high-performing, resilient, and efficient infrastructure for your game. With AWS GameKit, set up demo-ready game features in a matter of minutes, build a robust cloud-based game backend on AWS, and retain full ability to customize it. Control all aspects of your game backend using AWS CloudFormation templates. Explore demos that show how you can get started fast with basic solutions and then customize features to meet the needs of your game.

Takeaway

Join us as we explore how to add cloud-based game features with well-architected AWS backend solutions to your game utilizing Unreal Engine.

Intended Audience

This demonstration is designed for a target audience of technical professionals building their game on Unreal Engine and having little to no working knowledge of AWS.