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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Build the Next Break Out Game with Helix Core Cloud: Turnkey Version Control for Teams Under 50 (Presented by Perforce)

Brad Hart  (CTO and VP of Product Management , Perforce Software)

Location: Room 2011, West Hall

Date: Friday, March 22

Time: 10:00 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Perforce Software

Whether you're an indie team of three or a mid-sized studio, building a game today means dealing with expanding dimensions of scale, such as large file sizes and number of assets.

Scalable version control is a necessity for efficient development and global collaboration, but it can be hard for small teams to get up and running. That's why Perforce launched Helix Core Cloud — a Perforce-managed and hosted offering of their industry-leading version control platform, Helix Core.

In this talk, Perforce CTO Brad Hart will introduce Helix Core Cloud and provide a primer on what scalable version control means within the context of digital creation efficiency and the changing landscape of game development.

Takeaway

How Helix Core Cloud works – including which configurations and maintenance are handled by Perforce.

The power and flexibility a turnkey Helix Core deployment offers indies and small teams.

New ways to think about branching to avoid merge conflicts and broken builds.

Intended Audience

This talk is for anyone from individual creators to mid-sized studios.



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