View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Jing Wang (General Manager, Phoenix Labs)
Anne Gibeault (Product Head, Phoenix Labs)
Gordon Bellamy (Professor, USC Games)
Connie Griffith (she/her) (Content Lead, Undead Labs)
Brian Corrigan (VP & Head of Americas, PUBG Corporation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Game Career Development
Vault Recording: TBD
Audience Level: No
The journey through the games industry is not cookie cutter. There are multiple ways to enter, and even more ways to develop a career. Like characters from an RPG, each person can specialize into specific craft areas, pick up side skills along the way, and even change roles entirely. The path to finding success in the industry doesn't have to be linear.
In this panel, seasoned game developers from Phoenix Labs, USC Games, PUBG Corporation, and Wizards of the Coast will share their non-linear career paths in games. They'll share learnings and reflections from their diverse journeys through games — from animation and branding, to events and operations, to game direction and studio management.
Attendees will learn about the diverse paths one can take through our industry, and how to develop a multi-disciplinary career in the industry so that they can effectively drive their own careers.
This talk is intended for general audiences, particularly those starting their journey in games or those who want to build a multi-disciplinary career in games. No prior knowledge is necessary.