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Build Your Career in Games Like It's an RPG

Jing Wang  (Former General Manager , Phoenix Labs)

Anne Gibeault  (Product Head, Phoenix Labs)

Gordon Bellamy  (Professor, USC Games)

Connie Griffith (she/her)  (Content Lead, Undead Labs)

Brian Corrigan  (VP & Head of Americas, PUBG Corporation)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Friday, March 25

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

The journey through the games industry is not cookie cutter. There are multiple ways to enter, and even more ways to develop a career. Like characters from an RPG, each person can specialize into specific craft areas, pick up side skills along the way, and even change roles entirely. The path to finding success in the industry doesn't have to be linear.

In this panel, seasoned game developers from Phoenix Labs, USC Games, PUBG Corporation, and Wizards of the Coast will share their non-linear career paths in games. They'll share learnings and reflections from their diverse journeys through games — from animation and branding, to events and operations, to game direction and studio management.


Attendees will learn about the diverse paths one can take through our industry, and how to develop a multi-disciplinary career in the industry so that they can effectively drive their own careers.

Intended Audience

This talk is intended for general audiences, particularly those starting their journey in games or those who want to build a multi-disciplinary career in games. No prior knowledge is necessary.