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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a Business on Roblox (Presented by Roblox)

Matt Curtis  (VP, Developer Relations, Roblox)

Alex Balfanz  (Co-Creator, Jailbreak)

Andrew Douthwaite  (Chief Commercial Officer, Dubit)

Mary Rukavina  (Director of Creativity, Twin Atlas)

Naomi Clemens  (Director of Digital Fashion, Simple Games Inc)

Colin Dunatov  (Game Developer, CDDevelopment)

Location: Room 2009, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Roblox

Finding the right audience, tight development timelines, challenges building for multiple platforms, and high costs are plaguing the gaming industry. In this session, Roblox VP of Developer Relations Matt Curtis will delve into how to build a successful business on Roblox. He'll share common challenges and proven solutions, data-backed playbooks on building the next big hit, and monetization opportunities to expand your business. Following Matt's presentation, hear directly from developers who will delve more into concepts about the economics of building an experience on Roblox.

Takeaway

Walk away with a strong understanding of the different ways to build a business on Roblox -- whether you're an indie dev or AA studio, learn about strategies to build and monetize a game or experience as well as identify new and actionable revenue streams to capitalize on today.

Intended Audience

Any developer eager to build their studio, whether you're an indie creator, a free-to-play, AA or AAA studio, or anything in between.



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