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Rainer Angermann (CEO, Rarebyte)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Community Management Summit
Vault Recording: TBD
Audience Level: All
When the Austrian studio Rarebyte started working on their action adventure rogue-like 'Seeds of Sol', they decided to livestream parts of its development. Getting visibility for an indie title is strongly tied to building up a community around the game. In this session, Rainer Angermann talks about how the company uses the gaming-broadcasting network Twitch as one of their primary methods for community-building for both their games and the company. He discusses issues, learnings, and pitfalls when developing live with and especially for a community.
The audience learns the most common issues when developing a game live on Twitch, and what methods and incentives work best for building a vivid community around a game and an indie studio.
This talk gives insights for indie studios, community managers, and everyone interested in transparent development.