GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a Community with Development and Playtesting Streams

Rainer Angermann (CEO, Rarebyte)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Community Management Summit

Format: Session

Vault Recording: TBD

Audience Level: All

When the Austrian studio Rarebyte started working on their action adventure rogue-like 'Seeds of Sol', they decided to livestream parts of its development. Getting visibility for an indie title is strongly tied to building up a community around the game. In this session, Rainer Angermann talks about how the company uses the gaming-broadcasting network Twitch as one of their primary methods for community-building for both their games and the company. He discusses issues, learnings, and pitfalls when developing live with and especially for a community.

Takeaway

The audience learns the most common issues when developing a game live on Twitch, and what methods and incentives work best for building a vivid community around a game and an indie studio.

Intended Audience

This talk gives insights for indie studios, community managers, and everyone interested in transparent development.