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Building a Game Audio Community in Latin America Roundtable

Carlos Egas  (Technical Sound Designer, Game Audio Latam & Serenity Forge & Teravision Games)

Ricardo Cervantes  (Sound Designer & Founder, Game Audio Latam)

Rodrigo Ferzuli  (Associate Sound Designer, Game Audio Latam & Amber Studio)

Maria Jose Felix Vega  (Composer & Sound Designer, Game Audio Latam & Independent)

Maria Jazmin Giolito  (Sound Designer, Game Audio Latam & Independent)

Location: Virtual GDC Platform

Date: Wednesday, March 23

Time: 10:30 am - 11:30 am

Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass - Get your pass now!

Topic: Audio

Format: Roundtable

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: No

Building a game audio community in Latin America is a roundtable about Game Audio Latam, a vibrant community that was built during the past year. What is the state of game audio in Latam? What are the challenges for someone looking for a career in audio for video games in the region? What has been done to address these challenges? Where can audio people network, learn and show their work? What is Game Audio Latam? All these questions will be solved and discussed during the roundtable.

The Game Audio Latam co-founders are going to give some insight into one of the most exciting regions for game audio development, talk about their efforts to foster the professionalization of game audio in Latin America, and what is coming for all interested in developing a career in game audio in the region.

Takeaway

Attendees to this roundtable will learn about the state of the game audio industry in Latin America, the efforts that are being made for the improvement of the field and how you can be part of these efforts with Game Audio Latam.

Intended Audience

The target audience for this roundtable are people interested (both professionals and students) in a game audio career in Latin America or general game audio folks with an interest in what is happening in other regions.