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Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
'Assassin's Creed Odyssey' has been an adventure that gave birth to the largest world ever produced for an 'Assassin's Creed' game. Ubisoft's Benjamin Hall (World Director) and Thierry Dansereau (Art Director) will share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece.
Be inspired by the art and world building philosophies of this massive open-world, learn from new perspectives and how some challenges were faced throughout the project. Lessons from this session will inspire discussion and thought about leadership, team empowerment, and creative processes that the audience will benefit from.
General, open-world fans and anyone interested in the creative process.