GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'

Benjamin Hall (World Director, Ubisoft Quebec)

Thierry Dansereau (Art Director, Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

'Assassin's Creed Odyssey' has been an adventure that gave birth to the largest world ever produced for an 'Assassin's Creed' game. Ubisoft's Benjamin Hall (World Director) and Thierry Dansereau (Art Director) will share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece.

Takeaway

Be inspired by the art and world building philosophies of this massive open-world, learn from new perspectives and how some challenges were faced throughout the project. Lessons from this session will inspire discussion and thought about leadership, team empowerment, and creative processes that the audience will benefit from.

Intended Audience

General, open-world fans and anyone interested in the creative process.