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Building a Mixing Sandbox for 'Just Cause 4'

Dominic Vega (Senior Sound Designer, Avalanche Studios)

Location: Room 3002, West Hall

Date: Wednesday, March 20

Time: 10:30am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

How do you mix an open world game? How do you let game design influence mix decisions? A mix can provide vital information to the player, but that strict adage doesn't always yield the most creative results. This talk is an in depth look at the technical mix behind 'Just Cause 4', how Avalanche Studios re-thought what mixing for games was, and how the team drew on the work of their game designers to make a creative, simple, and adaptive mix.

Takeaway

Attendees should come away with the background and methodology for how Avalanche Studios approaches designing an open world mix, using simple and scalable approaches, and how that can apply to projects of all sizes and styles.

Intended Audience

This talk is for sound designers, no matter the technical background, looking to expand their knowledge on mixing, and rethinking what role the mix plays in their audio work.