GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Building a Next Gen World with a Small Environment Team

Aasim Zubair  (Director of Environment Art, Striking Distance Studios)

Location: Room 2014, West Hall

Date: Wednesday, March 22

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

In this presentation, Aasim Zubair, Director of Environment Art at Striking Distance Studios, will discuss building a new AAA world with short deadlines and a small team for The Callisto Protocol, and how Striking Distance Studios were able to build a process that allowed them to build an enormous amount of content efficiently—without sacrificing quality.

Aasim will discuss what worked and what didn't, and why they chose to move in the directions they did through Modularity, Materials, Scan Data, and the Marketplace. There will be examples of the process, techniques, and final in-game environments.


Attendees will leave with a better understanding of how The Callisto Protocol world was built with a small talented team within a short timeline, without sacrificing quality.

Intended Audience

This is for artists, producers, and designers.