View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Katarzyna Zielińska (Lead Concept Artist, Techland)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
Creating FPP open-world games with a freedom of traversing that comes with parkour gameplay is one of the biggest challenges that a Concept Artist could face. This presentation describes, in-depth, the process of creating gameplay visuals for Dying Light 2 Stay Human from the Environment Concept Art team perspective. Katarzyna Zielińska, Lead Concept Artist at Techland, talks through the creative and art direction, and how the team reconciled them with the gameplay idea of a giant playground. What's more, Katarzyna presents the pipelines and good work habits that were built during the production of Dying Light 2 Stay Human. Each part is supported by concept art examples, gameplay videos, and screenshots.
Attendees will learn the importance of a deeply analytical approach in Concept Art when designing gameplay objects. It simplifies the process and ensures creativity in the relevant area.
This is for for Concept Art teams working on vast open-world AAA games. It covers executive concept art pipelines used in Dying Light 2 Stay Human. Project context will be provided, so no prerequisite knowledge is needed.