View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Katarzyna Zielińska (Lead Concept Artist, Techland)
Location: Room 2005, West Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Creating FPP open-world games with a freedom of traversing that comes with parkour gameplay is one of the biggest challenges that a Concept Artist could face. This presentation describes, in-depth, the process of creating gameplay visuals for Dying Light 2 Stay Human from the Environment Concept Art team perspective. Katarzyna Zielińska, Lead Concept Artist at Techland, talks through the creative and art direction, and how the team reconciled them with the gameplay idea of a giant playground. What's more, Katarzyna presents the pipelines and good work habits that were built during the production of Dying Light 2 Stay Human. Each part is supported by concept art examples, gameplay videos, and screenshots.
Attendees will learn the importance of a deeply analytical approach in Concept Art when designing gameplay objects. It simplifies the process and ensures creativity in the relevant area.
This is for for Concept Art teams working on vast open-world AAA games. It covers executive concept art pipelines used in Dying Light 2 Stay Human. Project context will be provided, so no prerequisite knowledge is needed.