GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a Unified Cross-Project UI Framework

Natalia Rebrova (UI/UX designer, SYBO games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: Intermediate

When SYBO started to grow, it got multiple teams that often had to solve similar problems in UI development. Player experience suffers if a company can't provide consistency across the projects, and so does the company's brand. As such, SYBO needed to find a way to avoid inconsistency in visual and interaction patterns across projects. It was also important to find a solution that will help save time and resources in terms of maintenance.

Takeaway

Attendees will get an overview of building and supporting a cross-project UI framework in Unity, and practical considerations of how to decrease time spent on UI development and implementation using an atomic design approach. This session will present how to use the power of reusable skinned templates, while building and sharing a company-specific library of UI patterns and components.

Intended Audience

This talk is targeted at UI designers, engineers, producers and leads in the F2P mobile development, working with several small teams.