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Natalia Rebrova (UI/UX designer, SYBO games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
When SYBO started to grow, it got multiple teams that often had to solve similar problems in UI development. Player experience suffers if a company can't provide consistency across the projects, and so does the company's brand. As such, SYBO needed to find a way to avoid inconsistency in visual and interaction patterns across projects. It was also important to find a solution that will help save time and resources in terms of maintenance.
Attendees will get an overview of building and supporting a cross-project UI framework in Unity, and practical considerations of how to decrease time spent on UI development and implementation using an atomic design approach. This session will present how to use the power of reusable skinned templates, while building and sharing a company-specific library of UI patterns and components.
This talk is targeted at UI designers, engineers, producers and leads in the F2P mobile development, working with several small teams.