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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building and Sustaining Fully Remote Teams

Eve Z Crevoshay  (Executive Director, Take This)

Sasha Boersma  (Co-Founder/Producer, Sticky Brain Studios)

Ahmed Abdullah  (CEO, Decoy Games)

Bryna Dabby Smith  (CEO / Co-Founder, Brass Lion Entertainment)

Location: Room 215, South Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

This panel of experienced leaders - with a combined 60 years of experience - explores some of the unique ways that remote teams can effectively tackle challenges in game development. The group addresses some of the most common questions about how remote teams can successfully scale quickly while maintaining productivity and human connection. They also touch on how remote teams can meet the unique needs of various groups, including neurodiverse employees, junior team members, and others - and the real challenges in doing so.

Takeaway

Learn from experienced leaders about some of the common challenges and opportunities enabled by remote working. The panel will discuss scaling teams, how to maintain productivity, how to build culture and ensure human connection - especially among junior employees, and what the biggest challenges are for remote teams.

Intended Audience

This talk is intended for leaders and managers of remote teams, or those preparing to build new, fully-remote game studios.



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