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Building Better Unity Workflows for 3D Artists (Presented by Unity Technologies)

Housein Cornell (Content Evangelist, Unity Technologies)

Marc Tanenbaum (Product Manager, Unity Technologies)

Location: Room 3009, West Hall

Date: Tuesday, March 17

Time: 2:40pm - 3:40pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: All

In this session, attendees learn how to enhance their art team workflows for a faster and more efficient production pipeline. The demo begins by demystifying the interoperability between Unity and 3D animation tools and then covers several artist and designer-friendly features that make it easier to author and adjust content directly in Unity.

Takeaway

Attendees learn best practices for round-tripping content between professional 3D tools and Unity, and how to use several of Unity's artist-friendly features: ProBuilder (for environment creation), Cinemachine (for automated cinematic and game cameras), Timeline (for sequencing and playback of just about anything), and Presets (for maintaining consistency of assets).

Intended Audience

Beginner to intermediate 3D artists, artistic team leads, level designers, and anyone trying to improve their artistic content-creation workflows for Unity projects.