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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Steven Kosanovich (Character Lead, Iron Galaxy Studios)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
This talk covers the character and accessory pipeline for Rumbleverse, a 40-player brawler royale where every aspect of the culture is an homage to the glorious traditions of combat.
A chief pillar of Rumbleverse is character customization. Players can choose from a constantly growing catalog of accessories to equip on six body shapes, each varying greatly in shape and size—from toothpick-thin, noodle armed brawlers, to short, meatball-bellied champions. Building out accessories that are to be stretched to six different body shapes, while maintaining overall appeal and a consistent read, required modeling and texturing techniques outside of standard industry practices.
As character lead, Steven Kosanovich was responsible for working with technical artists and designers to develop a character and accessory system that allowed for maximum customization without resulting in broken or unappealing combinations. In this talk, he covers the character design philosophy, accessory pipeline, and accessory system development necessary to bring the characters of Rumbleverse to life.
Attendees will get an in-depth look, from concept to final 3D asset, at the process for developing accessories and characters for Rumbleverse. Discover how to create a business suit that can elegantly combine with an octopus head and a peg leg on the body of a professional wrestler!
This is for generalists and developers at all levels. While this talk is geared toward artists, many of the concepts are approachable without an understanding of most 3D tools.