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GDC + VRDC 2019 Session Scheduler

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Building Communities by Increasing Visibility Within the Gaming Community (Presented by Sony Interactive Entertainment)

Mia Watkins (Community Outreach Specialist, Sony Interactive Entertainment)

Jacinda Chew (Studio Art Director, Insomniac Games)

Travis Williams (Vice President Digital Game Development, Lightstorm Entertainment)

J McBride (Senior Staff Architect, Sony Interactive Entertainment)

Laura Teclemariam (Lead Product Manager, EA)

Richard Horan (Content Coordinator, Sony Interactive Entertainment)

Location: Room 2000, West Hall

Date: Thursday, March 21

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Join PlayStation as we discuss the importance of highlighting and celebrating our diverse communities within video games, as well as the people that make them. In this talk, our panelists will discuss including diverse cultures in recent/upcoming games, featuring strong female leads, people of color, and LGBTQ characters

Takeaway

Along with sharing their process in tackling diversity and inclusion within video games, our panelists will also share their thoughts and ideas on how we can challenge our community and continue to make it representative for all.

Intended Audience

From video game developers and writers to players and consumers, our talk is aimed at those who make up our video game community and have the power to make a difference.