GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)

John Smedley (Studio Head, Amazon Game Studios)

Louis Castle (Studio Head, Amazon Game Studios)

Patrick Gilmore (Studio Head, Amazon Game Studios)

Rich Hilleman (Director, Amazon Game Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

No matter the size or budget of your studio, the cloud is providing opportunities that weren't possible even five years ago. Hear from industry veterans John Smedley (Everquest, H1Z1), Louis Castle (Command & Conquer, Boom Blox), Patrick Gilmore (Medal of Honor, The Lion King), and Rich Hilleman (Need for Speed, Madden) to learn how the AWS Cloud can help you build fast and stay ahead.