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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building Game Worlds with OpenUSD

Vesa Paakkanen  (Lead Tools Programmer, Remedy Entertainment Plc)

Location: Room 2005, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

The complexity and size of the game worlds is ever-increasing and tools need to meet that demand. At Remedy, we have been working on new tools and tech stack to allow us to build worlds faster and with more detail than ever before. At the core of our solution is Universal Scene Description (OpenUSD) by Pixar which provides a powerful composition engine as well as a format compatible with the DCCs. In this presentation, we share how we integrated OpenUSD into our tools and engine, what kind of technical and user experience challenges we have faced, and show examples how we have tackled those while having two major game projects using it throughout the development.

Takeaway

Attendees are expected to learn how Remedy has integrated OpenUSD into their world building tools, what challenges it has posed and how those have been tackled.

Intended Audience

Programmers, technical artists and UX designers interested in integrating OpenUSD into engine and/or content pipelines. To be able to fully enjoy this presentation basic knowledge of OpenUSD and intermediate technical expertise is expected.



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