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Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)

Gabriel Batista  (Solutions Architect, Amazon Web Services)

Daniel Whitehead  (Principal Solutions Architect, Amazon Web Services)

Location: Room 2011, West Hall

Date: Thursday, March 20

Time: 1:30 pm - 2:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate

Amazon Web Services (AWS)

We demonstrated the power of Epic’s new Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Developers can quickly get started with the same tools that Epic uses internally to build Unreal Engine and Fortnite by using the Cloud Game Development Toolkit, a new open-source project maintained by the AWS for Games Solutions Architecture team. This session provides a technical walkthrough of Epic's Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Used by Epic Games to develop Unreal Engine and Fortnite, we'll dive into Horde's functionalities and show specific examples how game developers can drive efficiencies leveraging this service. We will also introduce the Cloud Game Development Toolkit, a new open-source project from AWS that simplifies deployment of common game infrastructure using best practices and infrastructure-as-code, including the Horde system.

Takeaway

Walk away with practical knowledge of implementing these enterprise-grade tools in your own development environment to quickly set up distributed build systems, configure and optimize Horde for your team's specific development needs, and implement UBA for faster iteration cycles.

Intended Audience

Ideal for technical directors, build engineers, and developers looking to streamline their Unreal Engine development workflow.



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