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Building Godot: The Process Behind the Engine (Presented by W4 Games)

Emilio Coppola  (Executive Director, Godot Foundation)

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Godot Foundation and W4 Games

Godot is one of the most successful open-source game engines, but what does it take to sustain and grow such a project? This talk delves into the organizational efforts behind Godot's development, from managing donations and community contributions to balancing user expectations and volunteer efforts.

Takeaway

Attendees will gain insight into how the Godot Foundation supports the engine's growth, fosters advocacy, and ensures long-term sustainability. This session will provide valuable lessons for developers, contributors, and anyone interested in the inner workings of large-scale open-source projects.

Intended Audience

Intended audience: developers, project managers, and enthusiasts interested in Godot, open-source software, and the organizational challenges of maintaining community-driven projects. Attendees do not need prior knowledge of Godot's development process, but familiarity with open-source ecosystems or game engine development will enhance their understanding of the discussion.



Connecting the Global Game Development Community