This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Rex Hansen (Principal Product Manager, Esri)
Location: Room 3022, West Hall
Date: Wednesday, March 22
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Many game developers have begun to pursue immersive, interactive, open world experiences powered by real-world data. Fortunately, Esri is the global leader in Geographic Information Systems (GIS) - we provide a complete system to create, store, manage, deliver, and utilize real-world data and geospatial analytics. Esri's ArcGIS Maps SDKs integrate with market leading game engines, Unity and Unreal Engine, and enable developers to build games with high-fidelity visualization of real-world data to power digital twin, real-time, and simulation experiences. Let the ArcGIS Maps SDKs for Game Engines be the gateway to your metaverse!
Attendees will learn how to use Esri's ArcGIS Maps SDKs with Unity and Unreal Engine to build immersive, cutting-edge 3D maps and XR experiences with real-world data. They will see digital twins of urban and natural environments come to life through demos and learn how ArcGIS and game engines have helped industries and organizations improve collaboration, increase awareness, streamline workflows, and reduce costs.
This is intended for developers using game engines to build immersive applications that need to use real-world maps and data in photo-realistic, real-time, and/or simulation solutions.