View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Fabien Houlmann (Senior Graphics Developer, Unity Technologies)
Bria Williams (Senior Product Manager, Unity Technologies)
David Ruddell (Manager, Software Engineering, Unity Technologies)
Jono Forbes (XR Workflows & Content Tech Lead, Unity Technologies)
Location: Room 2020, West Hall
Date: Thursday, March 24
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
PlayStation VR2 (PS VR2) promises improved graphics performance and cutting-edge hardware that allows you to create immersive virtual worlds for your players. This session explores how Unity’s VR tech stack can help you build better VR titles. Learn how to use the Unity Platform and graphics tools to build stunning PlayStation VR2 experiences and optimize your projects’ performance.
Attendees will learn about Unity's support for PlayStation VR2 and how to use our VR tech stack to build VR games. This session will be specific to PS VR2, but it will also include information that is helpful to all VR creators.
This session is geared towards console and VR developers looking to develop for PlayStation VR2.