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Sarah Spiers (Lead Program Manager, IGDA Foundation)
Nika Nour (Executive Director, IGDA Foundation)
Trinidad Hermida (Head of Diversity & Inclusion, Niantic Inc)
Paul Saiedi (Global Head of Inclusion, Unity Technologies)
Davina Mackey (Director, WWS QA Support Services & Operations, Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Diverse early to mid-career game developers are without in-person networking, job, and career development opportunities. How can the industry come together to drive actionable initiatives that place incredibly talented individuals in video game-related jobs? And once they've found employment, what can we do to help grow their professional careers and keep them in the industry? Join the IGDA-Foundation and industry leaders as they discuss building pipelines to help marginalize developers find employment and help them grow within a competitive industry. Learn what strategies are currently being used as well as best practices on reaching communities such as Black in Gaming, Latinx in Gaming, and more.
Attendees will learn what strategies the IGDA Foundation, AAA companies, and recruitment firms are currently using to attract and retain diverse talent in the games industry. Additionally, attendees will learn best practices on reaching communities such as Black in Gaming, Latinx in Gaming, and more.
The intended audience of this panel is organizations and companies, who are looking to attract and retain diverse talent but are looking for proven strategies they can use to develop their own pipelines.