GDC 2025 Session Viewer
Building Real Money Games that Win: A Study in Innovation (Presented by WorldWinner)
Nancy MacIntyre (CEO, WorldWInner)
Leif Simonson (Chief Games and Innovations Officer, WorldWinner)
Location: Room 2000, West Hall
Date: Monday, March 17
Time: 1:20 pm - 2:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Design, Production & Team Leadership
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All

Real money skill games are repeatedly ranked as one of the most rapidly growing game genres on mobile. This means there is a huge opportunity for game developers looking to grow their craft by creating the next generation of paid competitive games of skill. Join WorldWinner's product experts as they discuss the ethos and nuances of real money games and players, as well as what it takes to build a winning skill game. Using their newest title, Blackjack Peek Payout, as a case study, they'll discuss their process, including understanding their target audience and what motivates them to drive product planning, determining a game's win/lose/reward earning approach, designing intuitive UX and UI foundations, creating visuals and sound cues, real money integration, optimized matchmaking to ensure fairness, secure transactions, monetization through tournaments and events, and more.
Takeaway
This talk aims to inspire and guide game development professionals by exploring the core principles and foundational design elements of real money skill games through a real-world case study. It will also provide practical insights and proven strategies for driving long-term player engagement.
Intended Audience
This presentation is for game developers, designers, and creatives of all experience levels who want to explore planning and development strategies and the latest innovative mechanics for creating captivating and competitive real-money skill games.