View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ingimar Guðmundsson (Advanced AI Programmer, Rocksteady Studios Ltd.)
Location: Room 3016, West Hall
Date: Friday, March 22
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Programming
Format: Session
Vault Recording: Video
Audience Level: Intermediate
This talk presents a method of how to support an environment design in a streaming open world that changes greatly over time within the game. The design allows for navigation data to be built, such that a predictable minimum set of offline data is readily available to complement the changing nature of the environment. Within this framework the talk will detail how to build connected navigation data that spans all surfaces, allowing agents to traverse walls, fly and reach the player at any location, quickly. Finally we address how to complement the system with dynamic elements that affect navigation.
The audience will learn how a streaming environment can be subdivided into parts that can change independently without impacting navigational data sets directly as well as learning how to construct navigation data that connects every world location.
This is for those interested in how to build more complex world representations, This will empower their agents to traverse in more diverse way. Prerequisite knowledge of pathfinding, navigation meshes is useful.