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Marie Jasmin (UI Designer, Bethesda)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: Intermediate
Much like responsive web design, building a clean, usable game interface for a good array of mobile devices, from small and wide phones to large and narrow tablet screens, is a challenge in flexibility and a dent on game budget. So who in their right mind would want to design, code, and test an interface twice over, in both landscape *and* portrait, only to offer players the freedom to rotate their device screens at will? Bethesda did it. But why? How? And was it worth the time and energy investment?
Attendees will come away with a clear understanding of the benefits, the costs, the UX opportunities, and the overall level of commitment necessary to build a game UI that fully supports device orientation changes at any time.
Professionals in UI or UX Design fields, with an interest for accessibility, player-centric design, and mobile gaming, will be provided with data and insights to help them make their own decisions on device orientation support in their future projects.