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Building the World of 'The Ascent'

Tor Frick  (Creative Director, Neon Giant)

Location: Room 2014, West Hall

Date: Friday, March 25

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

A deep dive into the process and tools involved in creating the dense urban world of The Ascent. How a small team could leverage technical art to create unique pipelines and use self-imposed limitations to remove distractions and channel creativity while still adhering to art and tech direction, in order to create a vast city, brimming with life and movement. This talk will go into detail on how the team approached and solved the challenges along the way, not only in 3D content creation and level building, but also stylistically. The end result? Creating vast amounts of cohesive art and populating a large world, in a short timeframe and with few people, by using Unreal Engine, Houdini, and technical art.


In-depth information about a number of new approaches to content creation, both technical and philosophical. A different perspective on how to reach high quality visuals, as well as Unreal optimisation that might fly under the radar.

Intended Audience

Technical Artists and Artists with an interest in art workflows and pipelines. Familiarity with Unreal Engine is a plus, but not necessary.