GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building Unreal Worlds with SpatialOS (Presented by Improbable)

Herman Narula (CEO, Improbable)

Aaryn Flynn (General Manager, North America, Improbable)

Josh Holmes (CEO and Co-Founder, Midwinter Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

The combination of the cloud-based game development platform SpatialOS and Unreal Engine unlocks new creative possibilities, empowering developers to seamlessly grow any online multiplayer game in scale and complexity.

In this session Improbable's CEO Herman Narula, North America General Manager Aaryn Flynn (formerly BioWare General Manager) and Midwinter Entertainment's CEO and Co-Founder Josh Holmes (formerly Creative Director and Studio Head at 343 Industries) will discuss what makes SpatialOS and Unreal Engine such a powerful combination. The presentation will demonstrate how SpatialOS works natively with Unreal Engine's traditional workflows and networking API, making it easier than ever to create ambitious online multiplayer games. Narula, Flynn and Holmes, along with a special guest, will also use upcoming projects, such as Midwinter Entertainment's 'Scavengers', to illustrate the groundbreaking gameplay innovations that SpatialOS and Unreal Engine developers are building today.


If you're new to SpatialOS or are interested in learning more about how it integrates with Unreal Engine, this is the perfect place to learn everything you need to know about this powerful combination, and discover how it enables studios of all sizes to create new types of game experiences.

Intended Audience

Designers, producers, engineers starting a new online multiplayer project, or anyone looking to deploy their Unreal Engine game to the SpatialOS networking platform. Developers using other engines will also learn how to integrate with and deploy to SpatialOS.